Who I am
Hi, I'm inbo — a Roblox scripter with 1–2 years of experience building clean, efficient, and production-ready Luau systems. Over that time I've shipped 15+ projects ranging from full multiplayer games to standalone gameplay systems, working with clients who have trusted me enough to come back multiple times.
I specialise in gameplay architecture, server-authoritative logic, and data systems — the stuff that has to work correctly every time. Every project is built with Rojo and Git so the code is organised, version-controlled, and easy to hand off or extend later.
Projects
Multiplayer Trivia System
Multiplayer trivia with table matchmaking, 6+ categories, lives/elimination, XP/coin rewards, streak bonuses, global leaderboards, 1v1 duels, and full ProfileService persistence.
Hide & Seek Framework
Production-ready, server-authoritative hide-and-seek framework with role management, round system, admin panel, spectator mode, and Laser Eyes seeker ability.
Slapping / Ragdoll System
Physics-based ragdoll with BallSocketConstraints, server-authoritative hit detection, dynamic knockback, reach validation, and synced get-up mechanic.
Coin Throwing System
Players buy throwable coins with Robux, deal damage, and earn daily rewards. Includes shop UI, physics projectiles, effects handler, and full remote architecture.
Tipping / Donation System
Gamepass ID input, automatic price fetching from the Roblox API, and a complete in-game purchase flow — clean and reusable.
Daily Rewards System
Streak tracking with persistent DataStore saving and a polished UI showing current streak, next reward, and claim state.
Combat System
M1 combo chains, server-side hit detection, and damage handling built with latency compensation for a fair multiplayer experience.
Sprint / Dash System
Smooth sprint and dash mechanics with configurable cooldowns, stamina bars, and responsive movement feel.
Staff / Player Display
Live panel showing player avatars and group rank detection — ideal for admin dashboards and server-info boards.
UI Systems
Reusable button components, animated navigation menus, and clean input handling — all written for plug-and-play use.
Skills
Roblox Luau
Core language — OOP, metatables, coroutines, and clean module patterns.
93%Gameplay systems
Round loops, matchmaking, progression, combat, and full game architecture.
90%Client / server logic
Secure RemoteEvents, server-authoritative validation, and anti-exploit design.
88%Data & persistence
ProfileService, DataStore2, session locking, and safe data migration patterns.
85%UI & animation
TweenService, reactive interfaces, and reusable component systems.
82%Dev workflow
Rojo, Git version control, modular project structure, and clean code practices.
87%What it costs
Small system
From $10
Single standalone systems with a clear, well-defined scope.
- Daily rewards system
- Sprint / dash mechanic
- Tipping / donation flow
- Staff display panel
- Simple UI components
Full payment upfront.
Medium system
From $25
Multi-part systems or anything requiring client/server architecture and data persistence.
- Combat system with hit detection
- Inventory & shop system
- Round-based gameplay loop
- Admin panel + permission system
- Ragdoll / physics system
50% upfront · 50% on delivery.
Full game
Custom quote
Complete game builds with matchmaking, progression, data systems, and full architecture.
- Multiplayer game framework
- Matchmaking & lobby system
- Full ProfileService integration
- Leaderboards & rewards
- Ongoing support available
50% upfront · 50% on delivery.
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What clients say
Let's build something
Send me your project idea, required features, budget, and deadline. I'll send back a clear estimate — no commitment needed.